Started with a simple belief — design education should be practical, not theoretical. We began teaching small groups of students in a converted co-working space, focusing on real projects rather than abstract concepts.
Our students kept asking for more hands-on experience. So we partnered with local businesses to provide real client projects. This wasn't just about learning tools — it became about solving actual design problems.
The world changed, and so did we. We rebuilt our entire curriculum for remote learning while maintaining the personal touch. Turns out, good design principles work just as well over video calls.
We've learned that teaching design isn't about following trends. It's about understanding users, solving problems, and creating interfaces that actually work. Every course we offer reflects this philosophy.
We're not just instructors — we're designers who happen to love teaching. Each of us brings real industry experience from different corners of the design world.
Spent eight years building design systems for fintech companies before joining us. Viktor has this knack for explaining complex component libraries in ways that actually make sense. He's the reason our students understand scalable design.
Former UX lead at three different startups, now our go-to person for user research and interface psychology. Astrid brings real stories from the field — both successes and spectacular failures that taught valuable lessons.
Every interface should solve a real problem. We teach students to ask "why" before they start designing, because pretty screens without purpose are just digital decoration.
Design growth happens through constructive criticism. We create safe spaces where students can share work, receive genuine feedback, and learn from both wins and mistakes.
Theory has its place, but we focus on skills you'll use next week. Our projects mirror real client work — deadlines, constraints, and all the messy reality of professional design.
Six years of teaching has taught us that design skills develop through guided practice, not lecture halls. Our method combines structured learning with real-world application.
We start with design fundamentals — not because they're boring, but because they're essential. Color theory, typography, and layout principles form the bedrock of good interface design.
Figma, Sketch, Adobe XD — we cover the tools that matter in 2025. But more importantly, we teach when and why to use each feature. Tools serve the design, never the other way around.
Every course includes actual client work. Students face real constraints, real deadlines, and real feedback. It's messier than textbook examples, but that's precisely the point.
Our next cohort begins in September 2025. Whether you're switching careers or sharpening existing skills, we'd love to hear about your design goals.
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